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Traduzir um Cliente Completo Tutorial Pixel



 

 Traduzir um Cliente Completo Tutorial

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AutorMensagem
biffjunior
Colaborador
Colaborador
biffjunior


Mensagens : 325
Idade : 43
Data de inscrição : 20/11/2011
Localização : Lisboa

Personagem
Level: Moderador Global Metin2
Nome: Biff Júnior
Jogo: Metin2 Oficial Alemanha https://www.youtube.com/watch?v=cwDDZ-Bc5sA

Traduzir um Cliente Completo Tutorial Empty
MensagemAssunto: Traduzir um Cliente Completo Tutorial   Traduzir um Cliente Completo Tutorial I_icon_minitimeDom 5 Fev 2012 - 14:10

PASSO 1
Deixe o cliente que deseja editar, procure o arquivo "serverinfo.py" abri-lo com o editor de texto que vai ser este:
Código:
import app
import locale
import debugInfo

CHINA_PORT = 50000
app.ServerName = None
if (locale.IsEUROPE() and app.GetLocalePath()):
STATE_NONE = "NORM"

STATE_DICT = {
0 : "ON",
1 : "NORM",
2 : "BUSY",
3 : "FULL"
}

SERVER01_CHANNEL_DICT = { #EL NOMBRE DE NUESTRO CLIENTE
1:{"key":11,"name":"CH1 ","ip":"192.168.5.100","tcp_port":13000,"udp_port":13000,"state":STATE_NONE,},   
}

REGION_NAME_DICT = {
0 : "POLAND",   
}

REGION_AUTH_SERVER_DICT = {
0 : {
1 : { "ip":"192.168.5.100", "port":11002, }, #Sud2010

}   
}

REGION_DICT = {
0 : {
1 : { "name" : "EL NOMBRE DE EL SERVIDOR DEL CLIENTE", "channel" : SERVER01_CHANNEL_DICT, },   

},
}

MARKADDR_DICT = {
10 : { "ip" : "192.168.5.100", "tcp_port" : 13000, "mark" : "10.tga", "symbol_path" : "10", }, #Sud2010

}

TESTADDR = { "ip" : "192.168.5.100", "tcp_port" : 50000, "udp_port" : 50000, }
Bem, depois de ter feito isso, vamos editar o que você diz "O nome do nosso cliente" e logicamente será o nome do nosso cliente, uma vez que está pronto, vai editar "O NOME DO SERVIDOR CLIENTE" e logicamente vamos editar o nome do servidor do cliente.
Depois de fazer isso e nós manter o cliente para ver como nós queda.Como ver o nome acima o cliente não for alterado, na próxima etapa, vamos ver como alterar
PASSO 2
Deixe o cliente que deseja editar, procure o arquivo "locale.py" abri-lo com o editor de texto que vai ser este:
Código:
import app
import constInfo
APP_TITLE = "NOMBRE DE TU SERVIDOR"


GUILD_HEADQUARTER = "Main Building"
GUILD_FACILITY = "Facility"
GUILD_OBJECT = "Object"

LOGIN_FAILURE_BLOCK_LOGIN = "BLOCK_LOGIN"
CHANNEL_NOTIFY_FULL = "CHANNEL_NOTIFY_FULL"

GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt"
ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game"
ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game"

__IS_YMIR    = "YMIR" == app.GetLocaleServiceName()   
__IS_CIBN    = "CIBN" == app.GetLocaleServiceName()
__IS_LETSGAME   = "LETSGAME" == app.GetLocaleServiceName()   
__IS_JAPAN    = "JAPAN" == app.GetLocaleServiceName()   
__IS_ENGLISH   = "ENGLISH" == app.GetLocaleServiceName()   
__IS_GERMANY   = "GERMANY" == app.GetLocaleServiceName()   
__IS_HONGKONG   = "HONGKONG" == app.GetLocaleServiceName()
__IS_NEWCIBN   = "NEWCIBN" == app.GetLocaleServiceName()
__IS_TAIWAN    = "TAIWAN" == app.GetLocaleServiceName()
__IS_EUROPE    = "EUROPE" == app.GetLocaleServiceName()   
__IS_ITALY    = "ITALY" == app.GetLocaleServiceName()   
__IS_UK    = "UK" == app.GetLocaleServiceName()   
__IS_SPAIN    = "SPAIN" == app.GetLocaleServiceName()   
__IS_POLAND    = "POLAND" == app.GetLocaleServiceName()   
__IS_PORTUGAL    = "PORTUGAL" == app.GetLocaleServiceName()   
__IS_CANADA    = "locale/ca" == app.GetLocalePath()   
__IS_BRAZIL    = "locale/br" == app.GetLocalePath()   

if __IS_TAIWAN:
__IS_HONGKONG = TRUE

if __IS_ITALY:
__IS_EUROPE = TRUE

if __IS_UK:
__IS_EUROPE = TRUE

if __IS_SPAIN:
__IS_EUROPE = TRUE

if __IS_POLAND:
__IS_EUROPE = TRUE

if __IS_PORTUGAL:
__IS_EUROPE = TRUE

if __IS_CANADA:
__IS_EUROPE = TRUE


def IsYMIR():
global __IS_YMIR
return __IS_YMIR

def IsCIBN():
global __IS_CIBN
return __IS_CIBN

def IsLETSGAME():
global __IS_LETSGAME
return __IS_LETSGAME

def IsJAPAN():
global __IS_JAPAN
return __IS_JAPAN

def IsENGLISH():
global __IS_ENGLISH
return __IS_ENGLISH

def IsGERMANY():
global __IS_GERMANY
return __IS_GERMANY

def IsHONGKONG():
global __IS_HONGKONG
return __IS_HONGKONG

def IsNEWCIBN():
global __IS_NEWCIBN
return __IS_NEWCIBN

def IsTAIWAN():
global __IS_TAIWAN
return __IS_TAIWAN

def IsEUROPE():
global __IS_EUROPE
return __IS_EUROPE

def IsITALY():
global __IS_ITALY
return __IS_ITALY

def IsUK():
global __IS_UK
return __IS_UK

def IsSPAIN():
global __IS_SPAIN
return __IS_SPAIN

def IsPOLAND():
global __IS_POLAND
return __IS_POLAND

def IsPORTUGAL():
global __IS_PORTUGAL
return __IS_PORTUGAL

def IsCANADA():
global __IS_CANADA
return __IS_CANADA

def IsBRAZIL():
global __IS_BRAZIL
return __IS_BRAZIL

# SUPPORT_NEW_KOREA_SERVER
def LoadLocaleData():
if IsYMIR():
import net
CHEONMA = "õ¸¶ ¼­¹ö"
if CHEONMA == net.GetServerInfo()[:len(CHEONMA)]:
app.SetCHEONMA(1)
app.LoadLocaleData("locale/ymir")
constInfo.ADD_DEF_BONUS_ENABLE = 1
else:
app.SetCHEONMA(0)
app.LoadLocaleData("locale/korea")
constInfo.ADD_DEF_BONUS_ENABLE = 0
else:
app.LoadLocaleData(app.GetLocalePath())

def IsCHEONMA():
if IsYMIR():
return app.IsCHEONMA()
else:
return 0
# END_OF_SUPPORT_NEW_KOREA_SERVER

def mapping(**kwargs): return kwargs

def SNA(text):   
def f(x):
return text
return f

def SA(text):
def f(x):
return text % x
return f

def LoadLocaleFile(srcFileName, localeDict):

funcDict = {"SA":SA, "SNA":SNA}

lineIndex = 1

try:
lines = pack_open(srcFileName, "r").readlines()
except IOError:
import dbg
dbg.LogBox("LoadLocaleError(%(srcFileName)s)" % locals())
app.Abort()

for line in lines:
try:   
tokens = line[:-1].split("\t")
if len(tokens) == 2:
localeDict[tokens[0]] = tokens[1]   
elif len(tokens) >= 3:
type = tokens[2].strip()
if type:
localeDict[tokens[0]] = funcDict[type](tokens[1])
else:
localeDict[tokens[0]] = tokens[1]
else:
raise RuntimeError, "Unknown TokenSize"

lineIndex += 1
except:
import dbg
dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error")
raise



all = ["locale","error"]

if IsLETSGAME():
FN_GM_MARK = "locale/letgame/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/letsgamelocale_game.txt"
elif IsCIBN():
FN_GM_MARK = "locale/cibn/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/cibn/locale_game.txt"

constInfo.KEEP_ACCOUNT_CONNETION_ENABLE = 0
constInfo.MINIMAP_POSITIONINFO_ENABLE = 1
constInfo.USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 1
constInfo.LOGIN_COUNT_LIMIT_ENABLE = 1
constInfo.KEEP_ACCOUNT_CONNETION_ENABLE = 1
constInfo.PVPMODE_PROTECTED_LEVEL = 10

elif IsJAPAN():
FN_GM_MARK = "locale/japan/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/japan/locale_game.txt"
elif IsENGLISH():
FN_GM_MARK = "locale/english/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/english/locale_game.txt"
elif IsGERMANY():
FN_GM_MARK = "locale/germany/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/germany/locale_game.txt"
elif IsHONGKONG():
APP_TITLE = "Às¾s"
FN_GM_MARK = "locale/hongkong/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/hongkong/locale_game.txt"
elif IsNEWCIBN():
FN_GM_MARK = "locale/newcibn/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/newcibn/locale_game.txt"
elif IsEUROPE():
FN_GM_MARK = "%s/effect/gm.mse"   % app.GetLocalePath()
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
else:
FN_GM_MARK = "locale/ymir/effect/gm.mse"   
LOCALE_FILE_NAME = "locale/ymir/locale_game.txt"

LoadLocaleFile(LOCALE_FILE_NAME, locals())

########################################################################################################
## NOTE : ¾ÆÀÌÅÛÀ» ¹ö¸±¶§ "¹«¾ùÀ»/¸¦ ¹ö¸®½Ã°Ú½À´Ï±î?" ¹®ÀÚ¿­ÀÇ Á¶»ç ¼±ÅÃÀ» À§ÇÑ ÄÚµå
dictSingleWord = {
"m":1, "n":1, "r":1, "M":1, "N":1, "R":1, "l":1, "L":1, "1":1, "3":1, "6":1, "7":1, "8":1, "0":1,
}

dictDoubleWord = {
"°¡":1, "°¼":1, "°Å":1, "°Ü":1, "°í":1, "±³":1, "±¸":1, "±Ô":1, "±×":1, "±â":1, "°³":1, "°Â":1, "°Ô":1, "°è":1, "°ú":1, "±¥":1, "±Å":1, "±Ë":1, "±«":1, "±Í":1, "±á":1,
"±î":1, "²¥":1, "²¨":1, "²¸":1, "²¿":1, "²Ø":1, "²Ù":1, "²ó":1, "²ô":1, "³¢":1, "±ú":1, "ƒÆ":1, "²²":1, "²¾":1, "²Ê":1, "²Ï":1, "²ã":1, "²ç":1, "²Ò":1, "²î":1, "…Ê":1,
"³ª":1, "³Ä":1, "³Ê":1, "³à":1, "³ë":1, "´¢":1, "´©":1, "´º":1, "´À":1, "´Ï":1, "³»":1, "†v":1, "³×":1, "³é":1, "³ö":1, "‡R":1, "´²":1, "´´":1, "³ú":1, "´µ":1, "´Ì":1,
"´Ù":1, "´ô":1, "´õ":1, "µ®":1, "µµ":1, "µÍ":1, "µÎ":1, "µà":1, "µå":1, "µð":1, "´ë":1, "ˆÛ":1, "µ¥":1, "µ³":1, "µÂ":1, "µÅ":1, "µÖ":1, "µØ":1, "µÇ":1, "µÚ":1, "µï":1,
"µû":1, "‹x":1, "¶°":1, "¶Å":1, "¶Ç":1, "ŒÃ":1, "¶Ñ":1, "":1, "¶ß":1, "¶ì":1, "¶§":1, "‹š":1, "¶¼":1, "‹ó":1, "¶Ì":1, "¶Î":1, "Œô":1, "¶Ø":1, "¶Ï":1, "¶Ù":1, "¶ç":1,
"¶ó":1, "·ª":1, "·¯":1, "·Á":1, "·Î":1, "·á":1, "·ç":1, "·ù":1, "¸£":1, "¸®":1, "·¡":1, "Žm":1, "·¹":1, "·Ê":1, "·Ö":1, "O":1, "·ï":1, "·ñ":1, "·Ú":1, "·ò":1, "l":1,
"¸¶":1, "¸Ï":1, "¸Ó":1, "¸ç":1, "¸ð":1, "¹¦":1, "¹«":1, "¹Â":1, "¹Ç":1, "¹Ì":1, "¸Å":1, "Ù":1, "¸Þ":1, "¸ï":1, "¸ú":1, "‘À":1, "¹¹":1, "¹¾":1, "¸þ":1, "¹¿":1, "’Þ":1,
"¹Ù":1, "¹ò":1, "¹ö":1, "º­":1, "º¸":1, "ºÌ":1, "ºÎ":1, "ºä":1, "ºê":1, "ºñ":1, "¹è":1, "“Ž":1, "º£":1, "º¶":1, "ºÁ":1, "ºÄ":1, "ºÛ":1, "ºÞ":1, "ºÆ":1, "ºß":1, "•‘":1,
"ºü":1, "»²":1, "»µ":1, "»À":1, "»Ç":1, "»Ï":1, "»Ñ":1, "»Ø":1, "»Ú":1, "»ß":1, "»©":1, "•û":1, "»¾":1, "–§":1, "–Ø":1, "–ô":1, "—¨":1, "—Ä":1, "»Î":1, "—à":1, "˜u":1,
"»ç":1, "»þ":1, "¼­":1, "¼Å":1, "¼Ò":1, "¼î":1, "¼ö":1, "½´":1, "½º":1, "½Ã":1, "»õ":1, "¼¨":1, "¼¼":1, "¼Î":1, "¼Ý":1, "¼â":1, "½¤":1, "½¦":1, "¼è":1, "½¬":1, "šÃ":1,
"½Î":1, "›X":1, "½á":1, "›Ç":1, "½î":1, "¾¤":1, "¾¥":1, "o":1, "¾²":1, "¾¾":1, "½Ø":1, "›y":1, "½ê":1, "›ã":1, "½÷":1, "½û":1, "¾¬":1, "¾®":1, "½ý":1, "¾¯":1, "¾º":1,
"¾Æ":1, "¾ß":1, "¾î":1, "¿©":1, "¿À":1, "¿ä":1, "¿ì":1, "À¯":1, "À¸":1, "ÀÌ":1, "¾Ö":1, "¾ê":1, "¿¡":1, "¿¹":1, "¿Í":1, "¿Ö":1, "¿ö":1, "¿þ":1, "¿Ü":1, "À§":1, "ÀÇ":1,
"ÀÚ":1, "Àð":1, "Àú":1, "Á®":1, "Á¶":1, "ÁÒ":1, "ÁÖ":1, "Áê":1, "Áî":1, "Áö":1, "Àç":1, "À÷":1, "Á¦":1, "Áµ":1, "ÁÂ":1, "ÁÈ":1, "Áà":1, "Áâ":1, "ÁË":1, "Áã":1, "£p":1,
"Â¥":1, "¹":1, "¼":1, "ÂÇ":1, "ÂÉ":1, "§c":1, "ÂÞ":1, "Âé":1, "Âê":1, "Âî":1, "°":1, "¤Š":1, "ÂÅ":1, "¥™":1, "ÂÒ":1, "ÂÖ":1, "Âå":1, "¨R":1, "ÂØ":1, "Âè":1, "©n":1,
"Â÷":1, "í":1, "ó":1, "ÃÄ":1, "ÃÊ":1, "ÃÝ":1, "Ãß":1, "Ãò":1, "Ã÷":1, "Ä¡":1, "ä":1, "ª‰":1, "ü":1, "ÃÇ":1, "ÃÒ":1, "¬‚":1, "Ãç":1, "Ãé":1, "ÃÖ":1, "Ãë":1, "¯M":1,
"Ä«":1, "ļ":1, "Ä¿":1, "ÄÑ":1, "ÄÚ":1, "Äì":1, "Äí":1, "Å¥":1, "Å©":1, "Å°":1, "ij":1, "°m":1, "ÄÉ":1, "ÄÙ":1, "Äâ":1, "Äè":1, "Äõ":1, "Äù":1, "Äê":1, "Äû":1, "´”":1,
"Ÿ":1, "ÅË":1, "ÅÍ":1, "Åß":1, "Åä":1, "Åô":1, "Åõ":1, "Æ©":1, "Æ®":1, "Ƽ":1, "ÅÂ":1, "¶O":1, "Å×":1, "Åâ":1, "Åí":1, "Åï":1, "Åý":1, "Æ¡":1, "Åð":1, "Æ¢":1, "Æ·":1,
"ÆÄ":1, "ÆÙ":1, "ÆÛ":1, "Æì":1, "Æ÷":1, "Ç¥":1, "Ǫ":1, "Ç»":1, "ÇÁ":1, "ÇÇ":1, "ÆÐ":1, "»—":1, "Æä":1, "Æó":1, "Ç¡":1, "½":1, "Ç´":1, "¿R":1, "Ç£":1, "Ƕ":1, "Àc":1,
"ÇÏ":1, "Çá":1, "Çã":1, "Çô":1, "È£":1, "È¿":1, "ÈÄ":1, "ÈÞ":1, "Èå":1, "È÷":1, "ÇØ":1, "Á…":1, "Çì":1, "Çý":1, "È­":1, "ȳ":1, "ÈÌ":1, "ÈÑ":1, "ȸ":1, "ÈÖ":1, "Èñ":1,
}

locale = mapping(
)


def GetAuxiliaryWordType(text):

textLength = len(text)

if textLength > 1:

singleWord = text[-1]

if (singleWord >= '0' and singleWord <= '9') or\
(singleWord >= 'a' and singleWord <= 'z') or\
(singleWord >= 'A' and singleWord <= 'Z'):
if not dictSingleWord.has_key(singleWord):
return 1

elif dictDoubleWord.has_key(text[-2:]):
return 1

return 0



def CutMoneyString(sourceText, startIndex, endIndex, insertingText, backText):

sourceLength = len(sourceText)

if sourceLength < startIndex:
return backText

text = sourceText[max(0, sourceLength-endIndex):sourceLength-startIndex]

if not text:
return backText

if int(text) <= 0:
return backText

text = str(int(text))

if backText:
backText = " " + backText

return text + insertingText + backText

def SecondToDHM(time):

if time < 60:
return "0" + MINUTE

second = int(time % 60)
minute = int((time / 60) % 60)
hour = int((time / 60) / 60) % 24
day = int(int((time / 60) / 60) / 24)

text = ""

if day > 0:
text += str(day) + DAY
text += " "

if hour > 0:
text += str(hour) + HOUR
text += " "

if minute > 0:
text += str(minute) + MINUTE

return text

def SecondToHM(time):

if time < 60:
return "0" + MINUTE

second = int(time % 60)
minute = int((time / 60) % 60)
hour = int((time / 60) / 60)

text = ""

if hour > 0:
text += str(hour) + HOUR
if hour > 0:
text += " "

if minute > 0:
text += str(minute) + MINUTE

return text




def GetAlignmentTitleName(alignment):
if alignment >= 12000:
return TITLE_NAME_LIST[0]
elif alignment >= 8000:
return TITLE_NAME_LIST[1]
elif alignment >= 4000:
return TITLE_NAME_LIST[2]
elif alignment >= 1000:
return TITLE_NAME_LIST[3]
elif alignment >= 0:
return TITLE_NAME_LIST[4]
elif alignment > -4000:
return TITLE_NAME_LIST[5]
elif alignment > -8000:
return TITLE_NAME_LIST[6]
elif alignment > -12000:
return TITLE_NAME_LIST[7]

return TITLE_NAME_LIST[8]


OPTION_PVPMODE_MESSAGE_DICT = {
0 : PVP_MODE_NORMAL,
1 : PVP_MODE_REVENGE,
2 : PVP_MODE_KILL,
3 : PVP_MODE_PROTECT,
4 : PVP_MODE_GUILD,
}

error = mapping(
CREATE_WINDOW = GAME_INIT_ERROR_MAIN_WINDOW,
CREATE_CURSOR = GAME_INIT_ERROR_CURSOR,
CREATE_NETWORK = GAME_INIT_ERROR_NETWORK,
CREATE_ITEM_PROTO = GAME_INIT_ERROR_ITEM_PROTO,
CREATE_MOB_PROTO = GAME_INIT_ERROR_MOB_PROTO,
CREATE_NO_DIRECTX = GAME_INIT_ERROR_DIRECTX,
CREATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_NOT_EXIST,
CREATE_NO_APPROPRIATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE,
CREATE_FORMAT = GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT,
NO_ERROR = ""
)


GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE]
GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION]
GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION]

MINIMAP_ZONE_NAME_DICT = {
"metin2_map_a1" : MAP_A1,
"map_a2" : MAP_A2,
"metin2_map_a3" : MAP_A3,
"metin2_map_b1" : MAP_B1,
"map_b2" : MAP_B2,
"metin2_map_b3" : MAP_B3,
"metin2_map_c1" : MAP_C1,
"map_c2" : MAP_C2,
"metin2_map_c3" : MAP_C3,
"map_n_snowm_01" : MAP_SNOW,
"metin2_map_n_flame_01" : MAP_FLAME,
"metin2_map_n_desert_01" : MAP_DESERT,
"metin2_map_milgyo" : MAP_TEMPLE,
"metin2_map_spiderdungeon" : MAP_SPIDER,
"metin2_map_deviltower1" : MAP_SKELTOWER,
"metin2_map_guild_01" : MAP_AG,
"metin2_map_guild_02" : MAP_BG,
"metin2_map_guild_03" : MAP_CG,
"metin2_map_trent" : MAP_TREE,
}



JOBINFO_TITLE = [
[JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,],
[JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,],
[JOB_SURA0, JOB_SURA1, JOB_SURA2,],
[JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,],
]

JOBINFO_DATA_LIST = [
[
["Ÿ°í³­ ¿ë¸Í°ú ±ÁÈ÷Áö ¾Ê´Â ¹«»çÀÇ",
"±â°³¸¦ »ç¶÷µéÀº ÀÏÄþî [¿ëÀÚ]¶ó°í",
"ºÎ¸¥´Ù. ¾î¶°ÇÑ À§±â¿¡¼­µµ ±×µéÀº ",
"µÚ·Î ¹°·¯¼­Áö ¾ÊÀ¸¸ç, ´ÙÄ¡°í ¿òÁ÷",
"À̱â Èûµç µ¿·á¸¦ À§ÇØ ´Ü½ÅÀ¸·Î",
"Àûµé°ú ¸¶ÁÖ ½Î¿ì±âµµ ÇÑ´Ù. À̵éÀº",
"Àß ´Ü·ÃµÈ ±ÙÀ°°ú Èû, °­·ÂÇÑ °ø°Ý·Â",
"À¸·Î ÀüÀå ÃÖ¼±µÎ¿¡¼­ °ø°ÝÁøÀ¸·Î",
"È°¾àÇÑ´Ù. ",],
["°¡Àå ÀϹÝÀûÀÎ °ø°ÝÇü ¹«»ç·Î, ",
"ÀûÁ¢Àü¿¡ µû¸¥ Á÷Á¢ °ø°ÝÀ¸·Î ÀüÀå",
"¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó ±Ù·ÂÀ»",
"¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, ",
"ÀûÁ¢Àü¿¡ µû¸¥ »ý¸í·Â / ¹æ¾î·Â",
"È®º¸¸¦ À§ÇØ Ã¼·ÂÀ» ¿Ã¸°´Ù. ¶ÇÇÑ",
"°ø°ÝÀÇ Á¤È®¼ºÀ» ³ôÀ̱â À§ÇØ ¹Îø",
"¿¡µµ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.",],
["»ó´ç ¼öÁØÀÇ Á¤½Å·ÂÀ» ÀÌ¿ëÇÏ´Â",
"Áß/±Ù°Å¸® Á¢ÀüÇü ¹«»ç·Î, °¢ ±â¼ú",
"ÇϳªÇϳªÀÇ ³ôÀº °ø°Ý·ÂÀ¸·Î ÀüÀå¿¡¼­",
"È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó ±Ù·ÂÀ» ¸ÞÀÎ",
"À¸·Î ½ºÅÈ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, ",
"Áß/±Ù°Å¸® °ø°ÝÀÇ Á¤È®¼º°ú ¸íÁß·üÀ»",
"À§ÇØ ¹ÎøÀ» ¿Ã¸°´Ù. ¶ÇÇÑ Á¢Àü ½Ã ",
"Àû °ø°Ý¿¡ µû¸¥ »ý¸í·Â / ¹æ¾î·Â",
"È®º¸¸¦ À§ÇØ Ã¼·Â¿¡µµ Æ÷ÀÎÆ®¸¦",
"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù. ",],   
],
[
["ÀÚ°´Àº ¾î¶°ÇÑ »óȲ¿¡¼­µµ ÀÚ½ÅÀÇ",
"¸öÀ» ¼û±â°í Àº¹ÐÇÑ ¾îµÒÀÇ ÀÓ¹«¸¦",
"¼öÇàÇϸ鼭 ÀüÀåÀÇ ÈÄÀ§¸¦ Áö¿øÇÏ´Â",
"ÀÚµéÀÌ´Ù. À̵éÀº ¾ÆÁÖ ºü¸£°í ½Å¼Ó",
"Çϸç, ºñÇÒ µ¥ ¾øÀÌ °ú°¨ÇÏ°í ÀýÁ¦µÈ",
"ÇൿÀ¸·Î ÀûÀÇ ±Þ¼Ò¿¡ Ä¡¸íŸ¸¦ ³¯¸®",
"µÇ, ÀüÀå¿¡¼± ÀûÁøÀ» ÇâÇØ ¹«¼öÇÑ",
"È­»ìÀ» ³»»ÕÀ¸¸ç ÀÚ½ÅÀÇ ¿ë¸ÍÀ»",
"¼±º¸ÀδÙ. "],
["µÎ¼Õ ´Ü°ËÀ» ÁÖ¹«±â·Î ´Ù·ç¸ç, ½Å¼Ó",
"ÇÏ°Ô Ä¡°í ºüÁö´Â ÀÚ°´ ƯÀ¯ÀÇ ¿òÁ÷ÀÓ",
"À¸·Î ÀüÀå¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó",
"¹ÎøÀ» ¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚ",
"ÇϵÇ, ±Ù·ÂÀ» ¿Ã·Á °ø°Ý·ÂÀ» ³ôÀδÙ.",
"¶ÇÇÑ ±ÙÁ¢Àü¿¡ µû¸¥ »ý¸í·Â/¹æ¾î·Â ",
"»ó½ÂÀ» À§ÇØ Ã¼·Â¿¡µµ Æ÷ÀÎÆ®¸¦",
"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù. ",],
["È°À» ÁÖ¹«±â·Î ´Ù·ç¸ç, ±ä ½Ã¾ß¿Í",
"»çÁ¤°Å¸®¿¡ µû¸¥ ¿ø°Å¸® °ø°ÝÀ¸·Î",
"ÀüÀå¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó",
"°ø°Ý ¼º°ø·üÀÇ Áõ°¡¸¦ À§ÇØ ¹ÎøÀ»",
"¸ÞÀÎÀ¸·Î ¿Ã·Á¾ß Çϸç, ¿ø°Å¸®",
"°ø°ÝÀÇ µ¥¹ÌÁö Áõ°¡¸¦ À§ÇØ ±Ù·ÂÀ»",
"¿Ã¸± ÇÊ¿ä°¡ ÀÖ´Ù. ¶ÇÇÑ Àûµé¿¡°Ô",
"Æ÷À§µÇ¾úÀ» ½Ã, Àû °ø°Ý¿¡ ¹öƼ±â",
"À§ÇÑ »ý¸í·Â/¹æ¾î·Â »ó½ÂÀ» À§ÇØ",
"ü·Â¿¡µµ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇÒ ÇÊ¿ä°¡",
"ÀÖ´Ù. ", ],
],
[
["¼ö¶ó´Â [µ¶Àº µ¶À¸·Î]ÀÇ ¼Ó¼ºÀ¸·Î",
"â¼³µÈ Ư¼ö ¼Ó¼ºÀÇ ±ºÁ÷ÀÌ´Ù. ",
"±×µéÀº ÀüÀå¿¡¼­ ÀûµéÀÇ »ç±â¸¦ ÀúÇÏ",
"½ÃÅ°°í, ¾Ç¸¶ÀÇ ÈûÀ» ½ÇÀº ¸¶ÅºÀ¸·Î",
"ÀûÀÇ ¿µÈ¥°ú À°½ÅÀ» Áþ¹¶°µ´Ù. ¶§·Î",
"À̵éÀº ÀÚ½ÅÀÇ °Ë°ú °©¿Ê¿¡ ¾îµÒÀÇ",
"ÈûÀ» ½Ç¾î, ÀüÀå¿¡¼­ ¹«»ç ¸øÁö ¾ÊÀº",
"°ø°Ý·ÂÀ» ¹ßÈÖÇϱ⵵ Çϴµ¥, ÀûµéÀ»",
"Á׿©´ë´Â±× ¸ð½ÀÀÌ ¿ö³«¿¡ ²ûÂïÇØ",
"»ç¶÷µéÀº ¼ö¶ó¸¦ ÀÏÄþî [¸¶½Å]À̶ó",
"ºÎ¸£±â¸¦ ÁÖÀú ¾É´Â´Ù."],
["ȯ¹«±ºÀÇ ¼ö¶ó´Â ¾Ç¸¶ÀÇ ¾¾¿¡¼­",
"¾ò¾îÁö´Â ¸¶·ÂÀ» ¹«±â³ª ¹æ¾î±¸¿¡",
"½Ç¾î ¹«»ç ¸øÁö ¾ÊÀº ÀüÅõ·ÂÀ¸·Î",
"ÀüÀå¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó",
"Áö´ÉÀÌ ³ô¾ÆÁú¼ö·Ï Âø¿ë Àåºñ¿¡",
"½Ç¸®´Â ¸¶·ÂÀÇ À§·ÂÀÌ Áõ´ëµÇ¹Ç·Î,",
"Áö´É°ú ±Ù·ÂÀ» ¸ÞÀÎÀ¸·Î ½ºÅÈ",
"Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, Á¢Àü¿¡ µû¸¥",
"»ý¸í·Â/¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·ÂÀ»",
"¿Ã¸°´Ù. ¶ÇÇÑ °ø°ÝÀÇ Á¤È®¼º°ú",
"ȸÇǸ¦ À§Çؼ­ ¹Îø¿¡µµ Æ÷ÀÎÆ®¸¦",
"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù. ",],
["È渶±ºÀÇ ¼ö¶óµéÀº °¢Á¾ ¾îµÒÀÇ",
"ÁÖ¹®°ú ¾Ç¸¶ÀÇ ¸¶¹ýÀ¸·Î ÀüÀå¿¡¼­",
"È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó ¸¶¹ý °ø°ÝÀÌ",
"ÁÖÀ̹ǷΠÁö´ÉÀ» ¸ÞÀÎÀ¸·Î ½ºÅÝ",
"Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, ¿ø°Å¸® ¸¶¹ý",
"°ø°ÝÀÇ Á¤È®¼ºÀ» À§ÇØ ¹ÎøÀ» ¿Ã¸°´Ù.",
"¶ÇÇÑ Æ÷À§ µÇ¾úÀ»½Ã, Àû °ø°Ý¿¡ µû¸¥",
"»ý¸í·Â / ¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·Â¿¡µµ",
"Æ÷ÀÎÆ®¸¦ ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù. ",],
],
[
["¹«´çÀº ¿ë½Å°ú ÀÚ¿¬, µÎ °í´ëÀÇ",
"ÈûÀ» ´Ù·ê ¼ö ÀÖ´Â À¯ÀÏÇÑ Á÷Á¾ÀÌ´Ù.",
"±×µéÀº ÈĹ濡¼­ ¾Æ±ºÀ» º¸Á¶ÇÏ°í",
"´ÙÄ£ µ¿·áÀÇ ºÎ»óÀ» ȸº¹ ½ÃÅ°¸ç",
"¶³¾îÁø »ç±â¸¦ »ó½Â½ÃŲ´Ù. ±×µéÀº",
"¾Æ±ºÀÇ ¼ö¸é°ú ÈÞ½ÄÀ» ¹æÇØÇÏ´Â ÀÚ¸¦ ",
"Àý´ë ¿ë¼­ÇÏÁö ¾ÊÀ¸¸ç, ±×·± ÀÚµé",
"¿¡°Ô´Â ÇÑ Á¡ ÁÖÀú ¾øÀÌ ÁÖ¹®À»",
"ÅÍÆ®·Á ±× ºñ°ÌÇÔÀ» ¾öÈ÷ ¡°èÇÑ´Ù.",],
["õ·æ±ºÀÇ ¹«´çµéÀº °¢Á¾ ºÎÀû¼ú°ú",
"º¸Á¶ÁÖ¹®¿¡ ´ÉÇϸç, ÀûÀÇ Á÷ / °£Á¢",
"°ø°ÝÀ¸·ÎºÎÅÍ ¾Æ±ºÀ» ÁöŲ´Ù. ±ºÁ÷",
"Ư¼º»ó ¸¶¹ý ´É·ÂÀÌ ÁÖÀ̹ǷΠÁö´ÉÀ»",
"¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ,",
"Æ÷À§µÇ¾úÀ» ½Ã, Àû °ø°Ý¿¡ µû¸¥",
"»ý¸í·Â / ¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·ÂÀ»",
"¿Ã¸°´Ù. ¶ÇÇÑ ¿ø°Å¸® ¸¶¹ý °ø°ÝÀÇ",
"Á¤È®¼ºÀ» À§¿¡ ¹Îø¿¡µµ Æ÷ÀÎÆ®¸¦",
"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù. ",],
["±¤·Ú±ºÀÇ ¹«´çµéÀº ÀÚ¿¬ÀÇ ÈûÀ»",
"ºô·Á ¾Æ±ºÀ» ȸº¹ÇÏ°í, ³ú½ÅÀÇ ",
"ÈûÀ¸·Î ¹ÐÁýÇÑ Àûµé¿¡°Ô Å« Ãæ°ÝÀ»",
"ÀÔÈú ¼ö ÀÖ´Â À̵éÀÌ´Ù. ±ºÁ÷ÀÇ",
"Ư¼º»ó ¸¶¹ý ´É·ÂÀÌ ÁÖÀ̹ǷΠÁö´ÉÀ»",
"¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ,",
"Æ÷À§µÇ¾úÀ»½Ã, Àû °ø°Ý¿¡ µû¸¥",
"»ý¸í·Â / ¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·ÂÀ»",
"¿Ã¸°´Ù. ¶ÇÇÑ ¿ø°Å¸® ¸¶¹ý °ø°ÝÀÇ",
"Á¤È®¼ºÀ» À§¿¡ ¹Îø¿¡µµ Æ÷ÀÎÆ®¸¦",
"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù. "],
],
]


WHISPER_ERROR = {
1 : CANNOT_WHISPER_NOT_LOGON,
2 : CANNOT_WHISPER_DEST_REFUSE,
3 : CANNOT_WHISPER_SELF_REFUSE,
}

NOTIFY_MESSAGE = {
"CANNOT_EQUIP_SHOP" : CANNOT_EQUIP_IN_SHOP,
"CANNOT_EQUIP_EXCHANGE" : CANNOT_EQUIP_IN_EXCHANGE,
}


ATTACK_ERROR_TAIL_DICT = {
"IN_SAFE" : CANNOT_ATTACK_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_ATTACK_DEST_IN_SAFE,
}

SHOT_ERROR_TAIL_DICT = {
"EMPTY_ARROW" : CANNOT_SHOOT_EMPTY_ARROW,
"IN_SAFE" : CANNOT_SHOOT_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_SHOOT_DEST_IN_SAFE,
}

USE_SKILL_ERROR_TAIL_DICT = {   
"IN_SAFE" : CANNOT_SKILL_SELF_IN_SAFE,
"NEED_TARGET" : CANNOT_SKILL_NEED_TARGET,
"NEED_EMPTY_BOTTLE" : CANNOT_SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : CANNOT_SKILL_NEED_POISON_BOTTLE,
"REMOVE_FISHING_ROD" : CANNOT_SKILL_REMOVE_FISHING_ROD,
"NOT_YET_LEARN" : CANNOT_SKILL_NOT_YET_LEARN,
"NOT_MATCHABLE_WEAPON" : CANNOT_SKILL_NOT_MATCHABLE_WEAPON,
"WAIT_COOLTIME" : CANNOT_SKILL_WAIT_COOLTIME,
"NOT_ENOUGH_HP" : CANNOT_SKILL_NOT_ENOUGH_HP,
"NOT_ENOUGH_SP" : CANNOT_SKILL_NOT_ENOUGH_SP,
"CANNOT_USE_SELF" : CANNOT_SKILL_USE_SELF,
"ONLY_FOR_ALLIANCE" : CANNOT_SKILL_ONLY_FOR_ALLIANCE,
"CANNOT_ATTACK_ENEMY_IN_SAFE_AREA" : CANNOT_SKILL_DEST_IN_SAFE,
"CANNOT_APPROACH" : CANNOT_SKILL_APPROACH,
"CANNOT_ATTACK" : CANNOT_SKILL_ATTACK,
"ONLY_FOR_CORPSE" : CANNOT_SKILL_ONLY_FOR_CORPSE,
"EQUIP_FISHING_ROD" : CANNOT_SKILL_EQUIP_FISHING_ROD,
"NOT_HORSE_SKILL" : CANNOT_SKILL_NOT_HORSE_SKILL,
"HAVE_TO_RIDE" : CANNOT_SKILL_HAVE_TO_RIDE,
}

LEVEL_LIST=["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3]

HEALTH_LIST=[
HORSE_HEALTH0,
HORSE_HEALTH1,
HORSE_HEALTH2,
HORSE_HEALTH3,
]


USE_SKILL_ERROR_CHAT_DICT = {   
"NEED_EMPTY_BOTTLE" : SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : SKILL_NEED_POISON_BOTTLE,
"ONLY_FOR_GUILD_WAR" : SKILL_ONLY_FOR_GUILD_WAR,
}

SHOP_ERROR_DICT = {
"NOT_ENOUGH_MONEY" : SHOP_NOT_ENOUGH_MONEY,
"SOLDOUT" : SHOP_SOLDOUT,
"INVENTORY_FULL" : SHOP_INVENTORY_FULL,
"INVALID_POS" : SHOP_INVALID_POS,
}

STAT_MINUS_DESCRIPTION = {
"HTH-" : STAT_MINUS_CON,
"INT-" : STAT_MINUS_INT,
"STR-" : STAT_MINUS_STR,
"DEX-" : STAT_MINUS_DEX,
}

MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, )
TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, )


def EUL(name):
if GetAuxiliaryWordType(name):
return "¸¦ "
else:
return "À» "

def I(name):
if GetAuxiliaryWordType(name):
return "°¡ "
else:
return "ÀÌ "

def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
name = sellItemName
if sellItemCount > 1:
name += " "
name += str(sellItemCount)
name += "°³"

return name + EUL(name) + str(sellItemPrice) + "³É¿¡ ÆĽðڽÀ´Ï±î?"

def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
name = sellItemName
if sellItemCount > 1:
name += " "
name += str(sellItemCount)
name += "°³"

return name + EUL(name) + str(sellItemPrice) + "¿¡ »ç½Ã°Ú½À´Ï±î?"

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
return attachedItemName+EUL(attachedItemName)+"ºÎÂøÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀÔ´Ï´Ù"

def REFINE_FAILURE_NO_SOCKET(attachedItemName):
return attachedItemName+EUL(attachedItemName)+"ºÎÂøÇÒ ¼ö ÀÖ´Â ¼ÒÄÏÀÌ ¾ø½À´Ï´Ù"   

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
return attachedItemName+EUL(attachedItemName)+"ºÎÂøÇÒ ¼ö Àִ Ȳ±Ý ¼ÒÄÏÀÌ ¾ø½À´Ï´Ù"   

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
name = dropItemName
if dropItemCount > 1:
name += " "
name += str(dropItemCount)
name += "°³"

return name+EUL(name)+"¹ö¸®½Ã°Ú½À´Ï±î?"

def NumberToMoneyString(number):

if number <= 0:
return "0³É"

number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, "¸¸", result)
result = CutMoneyString(number, 8, 12, "¾ï", result)
result = result + "³É"

return result

def FISHING_NOTIFY(isFish, fishName):
if isFish:
return fishName + I(fishName) + "¹® µí ÇÕ´Ï´Ù."
else:
return fishName + I(fishName) + "°É¸°µí ÇÕ´Ï´Ù."

def FISHING_SUCCESS(isFish, fishName):
if isFish:
return fishName + EUL(fishName) + "Àâ¾Ò½À´Ï´Ù!"
else:
return fishName + EUL(fishName) + "¾ò¾ú½À´Ï´Ù!"

def GetLetterImageName():
return "season1/icon/scroll_close.tga"
def GetLetterOpenImageName():
return "season1/icon/scroll_open.tga"
def GetLetterCloseImageName():
return "season1/icon/scroll_close.tga"


if IsCIBN():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount>1:
return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
else:
return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (sellItemName, str(sellItemPrice))

def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount>1:
return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
else:
return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (sellItemName, str(sellItemPrice))

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
return "ÎÞ·¨ÏâǶ%s µÄ×°±¸" % (attachedItemName)

def REFINE_FAILURE_NO_SOCKET(attachedItemName):
return "ûÓпÉÒÔÏâǶ%s µÄ¿×" % (attachedItemName)

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
return "ûÓпÉÒÔÏâǶ%s µÄ»Æ½ð¿×" % (attachedItemName)

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
if dropItemCount>1:
return "È·¶¨ÒªÈÓµô%d¸ö%sÂð?" % (dropItemCount, dropItemName)
else:
return "È·¶¨ÒªÈÓµô%sÂð?" % (dropItemName)

def FISHING_NOTIFY(isFish, fishName):
if isFish:
return fishName + "ÉϹ³ÁË¡£"
else:
return "µö×Å" + fishName + "ÁË¡£"

def FISHING_SUCCESS(isFish, fishName):
if isFish:
return "µö×Å" + fishName + "ÁË¡£"
else:
return "»ñµÃ" + fishName + "ÁË¡£"

def NumberToMoneyString(number):

if number <= 0:
return "0Á½"

number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, "Íò", result)
result = CutMoneyString(number, 8, 12, "ÒÚ", result)
result = result + "Á½"

return result

elif 932==app.GetDefaultCodePage():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return "%s %s ŒÂ‚ð %s‚É”„‚è‚Ü‚·‚©H" % ( sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
else:
return "%s ‚ð %s‚Å”„‚è‚Ü‚·‚©H" % (sellItemName, NumberToMoneyString(sellItemPrice) )

def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return "%s %sŒÂ‚ð %s‚Å”ƒ‚¢‚Ü‚·‚©H" % ( buyItemName, buyItemCount, buyItemPrice )
else:
return "%s‚ð %s‚Å”ƒ‚¢‚Ü‚·‚©H" % ( buyItemName, buyItemPrice )

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return "%s‚ð‘•’…‚Å‚«‚È‚¢ƒAƒCƒeƒ€‚Å‚·B" % (attachedItemName)

def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return "%s‚ð‘•’…‚·‚éƒ\ƒPƒbƒg‚ª‚ ‚è‚Ü‚¹‚ñB" % (attachedItemName)

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return "%s‚ð‘•’…‚Å‚«‚鉩‹àƒ\ƒPƒbƒg‚ª‚ ‚è‚Ü‚¹‚ñB" % (attachedItemName)

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return "%s %d ŒÂ‚ðŽÌ‚Ä‚Ü‚·‚©H" % (dropItemName, dropItemCount)
else :   
return "%s‚ðŽÌ‚Ä‚Ü‚·‚©H" % (dropItemName)

def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return "%s ‚ªH‚¢‚‚¢‚½‚悤‚Å‚·" % ( fishName )
else :
return "%s ‚ª‚©‚©‚Á‚½‚悤‚Å‚·" % ( fishName )

def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return "%s ‚ð•ß‚Ü‚¦‚Ü‚µ‚½I" % (fishName)
else :
return "%s ‚ðŽè‚É“ü‚ê‚Ü‚µ‚½I" % (fishName)

def NumberToMoneyString(number) :
if number <= 0 :
return "0—¼"

number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, "–œ", result)
result = CutMoneyString(number, 8, 12, "‰­", result)
result = result + "—¼"

return result
elif IsGERMANY():

def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
else:
return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )

def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
else:
return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)

def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
else :   
return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)

def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return FISHING_NOTIFY1 % ( fishName )
else :
return FISHING_NOTIFY2 % ( fishName )

def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return FISHING_SUCCESS1 % (fishName)
else :
return FISHING_SUCCESS2 % (fishName)

def NumberToMoneyString(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT0)

return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)

elif IsHONGKONG():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
else:
return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )

def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
else:
return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)

def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
else :   
return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)

def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return FISHING_NOTIFY1 % ( fishName )
else :
return FISHING_NOTIFY2 % ( fishName )

def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return FISHING_SUCCESS1 % (fishName)
else :
return FISHING_SUCCESS2 % (fishName)

def NumberToMoneyString(number) :
if number <= 0 :
return "0 %s" % (MONETARY_UNIT0)

number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, MONETARY_UNIT1, result)
result = CutMoneyString(number, 8, 12, MONETARY_UNIT2, result)
result = result + MONETARY_UNIT0

return result
if IsNEWCIBN():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount>1:
return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
else:
return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (sellItemName, str(sellItemPrice))

def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount>1:
return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
else:
return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (sellItemName, str(sellItemPrice))

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
return "ÎÞ·¨ÏâǶ%s µÄ×°±¸" % (attachedItemName)

def REFINE_FAILURE_NO_SOCKET(attachedItemName):
return "ûÓпÉÒÔÏâǶ%s µÄ¿×" % (attachedItemName)

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
return "ûÓпÉÒÔÏâǶ%s µÄ»Æ½ð¿×" % (attachedItemName)

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
if dropItemCount>1:
return "È·¶¨ÒªÈÓµô%d¸ö%sÂð?" % (dropItemCount, dropItemName)
else:
return "È·¶¨ÒªÈÓµô%sÂð?" % (dropItemName)

def FISHING_NOTIFY(isFish, fishName):
if isFish:
return fishName + "ÉϹ³ÁË¡£"
else:
return "µö×Å" + fishName + "ÁË¡£"

def FISHING_SUCCESS(isFish, fishName):
if isFish:
return "µö×Å" + fishName + "ÁË¡£"
else:
return "»ñµÃ" + fishName + "ÁË¡£"

def NumberToMoneyString(number):

if number <= 0:
return "0Á½"

number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, "Íò", result)
result = CutMoneyString(number, 8, 12, "ÒÚ", result)
result = result + "Á½"

return result



if IsEUROPE():

def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
else:
return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )

def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
else:
return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)

def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
else :   
return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)

def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return FISHING_NOTIFY1 % ( fishName )
else :
return FISHING_NOTIFY2 % ( fishName )

def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return FISHING_SUCCESS1 % (fishName)
else :
return FISHING_SUCCESS2 % (fishName)

def NumberToMoneyString(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT0)

return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)

if (IsEUROPE() and app.GetLocalePath() == "locale/ca"):
def NumberToMoneyString(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT0)

return "%s %s" % (','.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)
Como é lógico que iremos editar "Your Server Name" e vamos colocar o nome do nosso servidor, então, salvar e que nós temos feito comprovamos.
PASSO 3
Locale Vamos - é - ui
Estamos à procura de algumas fotos para nosso servidor, então vamos colocar o nome do exemplo eu quero mudar o login, eu procuro me colocar uma imagem no desktop e chamá-lo o login substituição.
PASSO 4
Locale Vamos - é
Buscamos a insultar o arquivo de texto (este arquivo contém todas as palavras consideradas como um insulto) abri-lo apagar tudo e salve.

PASSO 5
Locale Vamos - é
Procuramos arquivo de texto locale_game (este arquivo contém todos os bônus a) abrir, editar o bônus (NOTA Somente os nomes) e loja.
Saudações e espero que eu ajudei a enfermeira do guia.


Creditos:
BiffJúnior
O Demônio Das Trevas


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